Chicot switches off the effect of every Boss Blind, and drops the requirement back to the standard 2x base chips. Showdown blinds included. The Needle is the one exception, its score is not raised in the first place so there is nothing to reduce.
It produces zero chips and zero Mult. Take it anyway, most of the time.
Base stats
| Field | Value |
|---|---|
| Rarity | Legendary |
| Source | The Soul only, never in the shop |
| Buy / Sell | $20 / $10 |
| Effect | Disables the effect of every Boss Blind |
| Activation | On blind select |
| Blueprint copyable | No — the only Legendary that is not |
Why a non-scoring Joker earns its slot
Runs rarely die because your build is weak. They die because your build has exactly one hole and Ante 6 rolls the boss that fits it.
- All-in on face cards, meet The Plant.
- Built around one suit, meet The Eye or the suit-debuff bosses.
- Yorick or any discard engine, meet The Water.
- Everything rides on one Joker, meet Verdant Leaf.
- Score is fine but the number is absurd, meet Violet Vessel.
Chicot deletes that entire category of loss. And because it also normalises the requirement to 2x base chips, the showdown blinds that scale to 4x or 6x become ordinary.
What it pairs with
There is no combo in the usual sense. Chicot does not multiply anything. What it does is make fragile builds safe to commit to:
Single-mechanic builds. Flower Pot needs all four suits, Ancient Joker needs a specific suit, The Idol needs one exact card. Every one of these has a boss that shuts it down. With Chicot on the board you can commit fully instead of hedging.
Face card builds. Triboulet, Baron, Photograph, Sock and Buskin. The Plant is the run-ender for all of them and Chicot removes it.
Black Deck. +1 Joker slot, which is exactly what a non-scoring Joker costs you. The cleanest deck to run Chicot in.
What it breaks
Matador. Pays $8 when a played hand triggers the Boss Blind ability. With Chicot, the ability never triggers, so Matador earns nothing. Ever.
Luchador. Sell it to disable the current Boss Blind. Redundant next to Chicot, and you lose the sell value's usefulness.
The Serpent builds. Some players lean on The Serpent's forced 3-card draw to cycle their deck. Chicot turns that off along with everything else.
Amber Acorn, partially. It shuffles and flips your Jokers before Chicot's disable resolves. So on that specific blind you still get scrambled once. Annoying if your Joker order matters, which it does for Blueprint.
The two-Chicot trick
Disabling a Boss Blind technically reverses its effect, and the timing means a second Chicot reverses it again into a net positive. The Water gives you extra discards. The Manacle gives +1 hand size per Chicot, permanently. The Wall lowers the score requirement.
Getting there is the hard part, since Blueprint and Brainstorm are off the table. Your options are Invisible Joker (sell after 2 rounds to duplicate a Joker), Ankh (copies a random Joker and destroys the rest), or a second The Soul while holding Showman. With multiple Chicots, Director's Cut and Retcon become interesting, since rerolling the boss is now rerolling for a bigger bonus.
The wiki flags this as probably a bug. Do not build a plan around it surviving a patch.
Where it hurts
Deck and challenge setups that cut Joker slots make a non-scoring Joker expensive: Painted Deck (-1 slot, +2 hand size) and the Cruelty challenge (3 slots) both make you pay real score for the insurance. In a 3-slot build, Chicot is a third of your board doing no damage.
All five Legendaries compared, plus which ante each one needs to be found by.
Verdict
The most underrated Legendary among newer players and the most respected among people going for Gold Stake. It does not raise your ceiling by a single point. It raises your floor to the height of your ceiling, which is what actually finishes runs.
FAQ
Yes, to the standard 2x base chips. Showdown blinds that would demand 4x or 6x come back down to normal. The Needle is unaffected since its requirement was never raised.
Yes. Verdant Leaf debuffs all cards until you sell a Joker, and Chicot disables it at blind select like every other boss effect. The one that still gets through is Amber Acorn, which shuffles your Jokers before the disable resolves.
Chicot, if you are clearing blinds with room to spare. A scoring Joker, if you are scraping past each blind. Insurance is only worth buying when there is something to insure.