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Rare$9Conditional

Campfire

This Joker gains 0.25 Mult for each card sold, resets when Boss Blind is defeated (Currently Mult)

Rarity
Rare
5% pool weight
Base Cost
$9
Shop price
Category
special
Calculator: manual
Effect numbers
extra=0.25
Extracted from game data

How Campfire scales

Campfire gains ×0.25 Mult every time you sell a card (joker, consumable, voucher upgrades count). The mult resets to ×1 when you defeat a Boss Blind.

The cycle: sell aggressively during an ante (rounds 1-3), let Campfire stack, score your Boss Blind hand at peak Campfire, watch it reset, repeat.

A focused ante can sell 6-10 cards (joker churn + low-value Tarots) → Campfire reaches ×2.5 to ×3.5 for the boss hand. Across 8 antes that's a meaningful boss-only mult boost.

What to sell

Campfire's ceiling depends on how many sellable things pass through your hand:

  • Excess Jokers: jokers you cycle through but won't use. Each sell = +×0.25 Campfire mult AND gives back some money.
  • Used Tarots / Spectrals: instead of using a consumable, sell it if you've found something better. Each consumable bought and sold = +×0.25.
  • Negative jokers: once you have Perkeo, keep buying Spectral Packs and selling unused consumables. Compounding.
  • Discount Voucher / Crystal Ball rerolls into more shop slots → more buys → more sells.

A run that's spinning the economy can pump Campfire to ×4-×5 by the boss of late antes.

The Boss Blind reset hurts

Every boss defeat zeroes Campfire. That makes Campfire a boss-only mult spike — useless against Small/Big Blinds beyond the natural growth phase.

Acceptable because Boss Blinds are usually the hardest, but it does mean Campfire's value is concentrated.

Campfire + Blueprint / Brainstorm

At Campfire ×3, Blueprint contributes another ×3 from one slot, then both reset together at boss defeat. The reset is shared (the X-mult value Blueprint reads goes back to ×1 along with Campfire).

Still worth pairing — the boss hand spike is what matters.

Don't sell strategy jokers

Campfire incentivizes selling but the math doesn't work if you sell pieces that contribute more than Campfire's ×0.25 gain.

Rule of thumb: don't sell a joker contributing more than +20 raw mult equivalent unless Campfire is the only way you'll beat the boss. A Yorick at ×10 should never be sold to Campfire. A Greedy Joker that's no longer relevant — fine.

When to take, when to skip

Take Campfire:

  • High shop activity build (Discount Voucher, Crystal Ball, Reroll Surplus).
  • Perkeo + Spectral Pack rotation creating excess Negative consumables to sell.
  • Mid run when you've finalized your core jokers and the rest is churn.

Skip Campfire:

  • Lean economy, low joker rotation — nothing to sell means no growth.
  • You're running a static high-value lineup you don't plan to change.
  • Late ante when there's no time to compound.

Related Jokers

Same rarity or category as Campfire.

Test Campfire in the Score Calculator

Drop Campfire into a slot, pick a hand and see chips × mult update in real time.

Open Calculator