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Uncommon$6Auto-scoring

Lucky Cat

This Joker gains 0.25 Mult every time a Lucky card successfully triggers (Currently Mult)

Rarity
Uncommon
25% pool weight
Base Cost
$6
Shop price
Category
xmult static
Calculator: auto
Effect numbers
xmult=1, extra=0.25
Extracted from game data

How Lucky Cat scales

Lucky Cat gains ×0.25 Mult permanently every time a Lucky card successfully triggers. Lucky cards have two random effects when scored: 1 in 5 chance for +20 Mult and 1 in 15 chance for +$20. Either trigger feeds Lucky Cat.

Effective trigger rate per Lucky card scored: 1/5 + 1/15 = 4/15 ≈ 27% per play.

Lucky Cat math by Lucky card count

The growth pace depends on how many Lucky cards you have in deck and how often they're scored:

  • 4 Lucky cards × 3 hands/round × ~2 Lucky cards per hand scored (rough) = ~6 Lucky scores per round
  • 6 × 27% trigger rate = 1.6 triggers per round on average
  • Across 20 rounds: ~32 triggers → +×8 Lucky Cat mult

Aggressive Lucky-card seeding (8+ Lucky cards) can double this to +×15 by Ante 8.

How to seed Lucky cards

  • The Magician tarot: adds Lucky enhancement to one card. Cheapest source.
  • Standard Packs: cards inside come with random enhancements (~5% Lucky).
  • Spectral conversions: some Spectrals (Cryptid) duplicate enhanced cards, doubling existing Luckies.

A common starting target is 6-8 Lucky cards by Ante 5.

Lucky Cat + Oops! All 6s

Oops! All 6s doubles probabilities of "X in Y" effects.

  • Without Oops!: Lucky cards trigger 1/5 (+20 Mult) and 1/15 ($20). Combined = 4/15 ≈ 27%.
  • With Oops!: 2/5 and 2/15 → 8/15 ≈ 53% trigger rate.

Lucky Cat's growth rate effectively doubles with Oops! All 6s in play. This is the canonical pair.

Other "1 in X" jokers that benefit from Oops!: Gros Michel / Cavendish (1 in 6 / 1 in 1000 self-destruct rates), Glass cards (1 in 4 destroy), Bloodstone (1 in 2 X-mult), Misprint (random Mult).

Lucky Cat + Hanging Chad

Hanging Chad retriggers the first scored card 2 extra times. Put a Lucky card first in the played hand:

  • Without Hanging Chad: 1 trigger roll on the Lucky card.
  • With Hanging Chad: 3 trigger rolls (original + 2 retriggers).

Each retrigger is an independent Lucky chance. Hanging Chad effectively triples a single Lucky card's contribution.

Combined with Oops! All 6s, Hanging Chad's retriggered Lucky cards become near-guaranteed +20 Mult and Lucky Cat feed.

Lucky Cat + Sock and Buskin

Sock and Buskin retriggers face cards. Lucky enhancement does NOT typically go on face cards (face cards usually get Glass or Mult enhancement), so this pairing is incidental rather than core.

When to take, when to skip

Take Lucky Cat:

  • Early-mid run with Magician tarot access (Tarot Pack rotation).
  • Oops! All 6s in play or in shop — mandatory pair.
  • Hanging Chad in build for retrigger amplification.

Skip Lucky Cat:

  • No Lucky cards and no Magician access.
  • Late acquisition with little time to compound triggers.
  • Glass-card build — Glass and Lucky compete for enhancement slots on cards.

Related Jokers

Same rarity or category as Lucky Cat.

Test Lucky Cat in the Score Calculator

Drop Lucky Cat into a slot, pick a hand and see chips × mult update in real time.

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