Stuntman
+250 Chips, -2 hand size
What Stuntman trades
Stuntman gives a flat +250 Chips every scored hand in exchange for -2 hand size. A massive chip floor for a permanent hand-size cost.
+250 chips per hand sounds modest until you remember that chips multiply with mult. If your build hits ×30 mult on a Flush, Stuntman alone adds 7,500 score per hand. That floor matters most against scaling blind requirements.
The hand-size cost is brutal for most builds
A standard 8-card hand becomes 6. That breaks several archetypes:
- Flush builds: harder to assemble 5 cards of one suit from 6 instead of 8.
- Five of a Kind / Flush Five: realistically impossible without significant deck shaping.
- DNA: needs 1-card hands, much harder when you start with 6 cards.
- Baron: fewer cards held = fewer Kings retained.
- Card-counting builds (Stuntman + Sock and Buskin chains): less flexibility.
Stuntman fundamentally restructures your hand to favor low-card-count hand types: High Card, Pair, Two Pair, Three of a Kind.
When Stuntman becomes broken
Two builds make Stuntman a top-tier pick:
Big chip + small hand: Pair / Two Pair builds that don't need 5 cards anyway. Stuntman's chip floor stacks on top of every Pair-leveled hand from Burnt Joker.
Plasma Deck: Plasma balances chip and mult into a single total. Stuntman's chip floor combines with high mult into massive Plasma scores. This is one of the canonical Plasma + Stuntman synergies.
Hand-size compensators: Painted Deck (+2 hand size base), Magic Tag (+1 hand), and the Antimatter Voucher (+1 hand) all walk back Stuntman's downside.
Stuntman + scaling mult
The +250 chips floor amplifies any mult source you have. Examples:
- Stuntman + ×30 mult build = +7,500 score per hand from Stuntman alone.
- Stuntman + Burnt-leveled Pair (level 10: 25 chips × 11 mult base): becomes 275 chips × 11 mult per pair. Stuntman adds another 250 chips → 525 × 11 = 5,775 base before any joker scaling.
The chip side of the score equation is what Stuntman fixes.
When to take, when to skip
Take Stuntman:
- Plasma Deck always considers Stuntman a priority pick.
- Low-card-count hand-type builds (Pair, Two Pair, Three of a Kind).
- You already have +hand-size insurance (Magic Tag, Painted Deck, Antimatter Voucher).
Skip Stuntman:
- Flush / Straight / Five of a Kind builds that need full hand size.
- DNA build — incompatible.
- Hand-size-already-low decks (Plasma at the start of run before compensation).
Related Jokers
Same rarity or category as Stuntman.
Test Stuntman in the Score Calculator
Drop Stuntman into a slot, pick a hand and see chips × mult update in real time.