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Stuntman

+250 Chips, -2 hand size

Rarity
Rare
5% pool weight
Base Cost
$7
Shop price
Category
special
Calculator: manual
Effect numbers
Context-dependent

What Stuntman trades

Stuntman gives a flat +250 Chips every scored hand in exchange for -2 hand size. A massive chip floor for a permanent hand-size cost.

+250 chips per hand sounds modest until you remember that chips multiply with mult. If your build hits ×30 mult on a Flush, Stuntman alone adds 7,500 score per hand. That floor matters most against scaling blind requirements.

The hand-size cost is brutal for most builds

A standard 8-card hand becomes 6. That breaks several archetypes:

  • Flush builds: harder to assemble 5 cards of one suit from 6 instead of 8.
  • Five of a Kind / Flush Five: realistically impossible without significant deck shaping.
  • DNA: needs 1-card hands, much harder when you start with 6 cards.
  • Baron: fewer cards held = fewer Kings retained.
  • Card-counting builds (Stuntman + Sock and Buskin chains): less flexibility.

Stuntman fundamentally restructures your hand to favor low-card-count hand types: High Card, Pair, Two Pair, Three of a Kind.

When Stuntman becomes broken

Two builds make Stuntman a top-tier pick:

Big chip + small hand: Pair / Two Pair builds that don't need 5 cards anyway. Stuntman's chip floor stacks on top of every Pair-leveled hand from Burnt Joker.

Plasma Deck: Plasma balances chip and mult into a single total. Stuntman's chip floor combines with high mult into massive Plasma scores. This is one of the canonical Plasma + Stuntman synergies.

Hand-size compensators: Painted Deck (+2 hand size base), Magic Tag (+1 hand), and the Antimatter Voucher (+1 hand) all walk back Stuntman's downside.

Stuntman + scaling mult

The +250 chips floor amplifies any mult source you have. Examples:

  • Stuntman + ×30 mult build = +7,500 score per hand from Stuntman alone.
  • Stuntman + Burnt-leveled Pair (level 10: 25 chips × 11 mult base): becomes 275 chips × 11 mult per pair. Stuntman adds another 250 chips → 525 × 11 = 5,775 base before any joker scaling.

The chip side of the score equation is what Stuntman fixes.

When to take, when to skip

Take Stuntman:

  • Plasma Deck always considers Stuntman a priority pick.
  • Low-card-count hand-type builds (Pair, Two Pair, Three of a Kind).
  • You already have +hand-size insurance (Magic Tag, Painted Deck, Antimatter Voucher).

Skip Stuntman:

  • Flush / Straight / Five of a Kind builds that need full hand size.
  • DNA build — incompatible.
  • Hand-size-already-low decks (Plasma at the start of run before compensation).

Related Jokers

Same rarity or category as Stuntman.

Test Stuntman in the Score Calculator

Drop Stuntman into a slot, pick a hand and see chips × mult update in real time.

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