Throwback
0.25 Mult for each Blind skipped this run (Currently Mult)
How Throwback scales
Throwback gives ×0.25 Mult per Blind skipped this run. The mult is checked every hand based on total skips, so it grows linearly as you skip more Blinds.
A full run has up to 16 skippable Blinds (Small + Big across 8 antes; Boss Blinds cannot be skipped). Skipping every available Blind:
| Blinds skipped | Throwback mult |
|---|---|
| 4 | ×1 |
| 8 | ×2 |
| 12 | ×3 |
| 16 | ×4 |
Maxing out Throwback alone caps at ×4. The mult is mid-tier — the value comes from what skipping a Blind gets you.
Why skipping is valuable beyond Throwback
Skipping a Blind:
- Skips that Blind's chip requirement.
- Awards a skip tag: a one-time bonus (extra cash, a free Pack, a Negative tag for the next joker, a Boss reroll, etc.).
- Saves a round of pressure.
The skip tags are often more valuable than the gold from playing the Blind. With Throwback, every skip is also +×0.25 permanent mult — a "free" bonus on top of the tag.
Best skip tags for Throwback runs
Some tags push a Throwback run forward harder than others:
- Negative Tag (next joker becomes Negative): Negative jokers don't take slots and can't be destroyed by Madness. Stack with Madness for runaway mult.
- Polychrome Tag (next joker becomes Polychrome): ×1.5 mult joker for free.
- Coupon Tag (next shop has all items at $0): massive economy.
- Charm Tag / Buffoon Tag / Meteor Tag: free Pack.
A Throwback run prioritizes seeing more shops by skipping ahead.
Throwback + Madness
Madness gains ×0.5 Mult per Blind selected (not skipped). Throwback gains ×0.25 Mult per Blind skipped. The two are mutually exclusive per Blind — selecting feeds Madness, skipping feeds Throwback.
Generally, mix: skip Blinds that have valuable tags, select Blinds when the cash is needed. Both grow but neither maxes.
The exclusivity creates a real decision per Blind rather than auto-pilot.
Throwback + Blueprint / Brainstorm
Throwback's X mult is multiplicative. Blueprint at Throwback ×3 contributes another ×3 from one slot. Brainstorm same.
The growth (per skip) only happens on Throwback. Blueprint just doubles current value.
What kills Throwback
- Aggressive Blind-playing runs: builds that need every cash dollar can't skip many Blinds.
- Bosses ahead with hard requirements: skipping a Big Blind to face a hard Boss the same round leaves no warm-up.
- No skip tag plan: skipping just for Throwback +×0.25 with a bad tag is suboptimal — the tag is most of the value.
When to take, when to skip
Take Throwback:
- Early Throwback paired with skip tags showing favorable rewards.
- You have Director's Cut (Boss reroll) so you can dodge hard bosses on skip-light antes.
- Charm Tag / Negative Tag chains already in motion.
Skip Throwback:
- Cash-tight runs that must play every Blind.
- High Stake difficulties where Blind chip requirements grow fast — skipping costs more than the +×0.25 is worth.
- Late acquisition — most of the run's skips have already been used.
Related Jokers
Same rarity or category as Throwback.
Test Throwback in the Score Calculator
Drop Throwback into a slot, pick a hand and see chips × mult update in real time.