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Wee Joker

This Joker gains +8 Chips when each played 2 is scored (Currently + Chips)

Rarity
Rare
5% pool weight
Base Cost
$8
Shop price
Category
chips flat
Calculator: auto
Effect numbers
chips=0
Extracted from game data

How Wee Joker scales

Wee Joker gains +8 Chips permanently every time a 2 is scored. The growth is on Wee Joker itself: it accumulates chips that fire as +Chips every hand from then on.

A normal deck has 4 twos. Realistic Wee Joker output without deck shaping:

Total 2s scoredWee Joker bonus
5+40 chips
15+120 chips
30+240 chips
60+480 chips

That's modest unless you actively shape the deck around 2s.

The Wee Joker dream: a deck of 2s

Three ways to flood the deck with 2s:

  • Ouija (Spectral): converts every card in deck to one rank. Pick 2s. Now every scored card is a 2.
  • Strength tarot (rank +1, wraps A→2): use on Aces to convert into 2s.
  • Death tarot (copies one card's rank): copy a 2 onto other cards.

With an Ouija-fed deck of 2s, Wee Joker triggers on every scored card. A 5-card hand = +40 chips per hand AND Wee Joker permanently gains another 40 chips. After 20 rounds: Wee Joker is at +800 chips per hand and growing.

The "Wee build" archetype

The full Wee Joker run usually includes:

  • Wee Joker (chips per 2 scored).
  • Hiker (+5 chips permanently per card scored): Hiker stacks with Wee, both reward small-rank hands.
  • Square Joker (+4 chips per round when scoring a 4-card hand): play 4-card Pairs of 2s.
  • Card-rank conversion (Strength, Ouija) to make 2-rich deck.
  • Plasma Deck: Plasma's chip-mult balancing turns Wee's huge chip pile into mult.

Wee Joker + Blueprint

Wee Joker is a chip joker, not a mult joker — Blueprint copying it adds another +Wee chips per hand from one slot. Useful if Wee has reached +500 chips and your mult side is well-developed.

Don't expect Triboulet-level returns. Wee is linear (additive chips) not multiplicative.

What kills Wee Joker

  • Decks without 2s: Erratic-rolled decks sometimes have few 2s. Without conversion tarots, Wee starves.
  • The Pillar / The Plant (Boss Blinds debuffing scored cards): debuffed 2s don't grow Wee Joker.
  • High-rank hand types (Royal Flush, face-card builds): 2s never make it into the scored hand.

When to take, when to skip

Take Wee:

  • Antes 1-3 with at least 4 natural 2s in your deck and a conversion tool (Strength, Death).
  • Already on a low-rank build (Wee, Hiker, Square Joker assembled or in shop).
  • Spectral Pack access for Ouija long-shot.

Skip Wee:

  • High-rank build (Triboulet, Baron, face card focus).
  • No conversion tools available and natural 2 count is low.
  • Late acquisition — Wee needs runway to compound.

Related Jokers

Same rarity or category as Wee Joker.

Test Wee Joker in the Score Calculator

Drop Wee Joker into a slot, pick a hand and see chips × mult update in real time.

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