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Legendary$20Conditional

Yorick

This Joker gains 1 Mult every 23 [23] cards discarded (Currently Mult)

Rarity
Legendary
0.3% pool weight
Base Cost
$20
Shop price
Category
special
Calculator: manual
Effect numbers
Context-dependent

How Yorick scales

Yorick gains ×1 Mult per 23 cards discarded. Discards across the entire run accumulate — they don't reset between rounds or antes.

Practical numbers from a normal run with 3 discards per round:

Rounds playedDiscards (3/round, 5 cards each)Yorick X mult
575×3
10150×6
20300×13
30450×19

Yorick rewards length and discard volume. A short run that ends at Ante 8 with default discards barely cracks ×8. To make Yorick a real win condition you need to increase discards per round or extend the run.

Discard-multiplier jokers stack with Yorick

  • Drunkard / Faceless Joker / Burglar: extra discards per round.
  • Castle / Green Joker / Ride the Bus / Square Joker: not discard-related but reward long rounds, pair well with the same playstyle.
  • Mail-in Rebate / Trading Card / Faceless Joker: economy off discards — keeps the run alive while Yorick scales.

The math: an extra +2 discards per round across 20 rounds = +40 more discards = +1.7 to Yorick's mult. Worth it for an Uncommon slot if you have nothing better.

Blueprint changes the calculus

Yorick is a top Blueprint target because his current X mult is multiplicative on its own. At Yorick ×8, Blueprint contributes another ×8 — equivalent to another 184 discards from one slot. Brainstorm same logic.

Slot order matters: place Blueprint to Yorick's right so Blueprint reads Yorick. Brainstorm goes to the far left only if Yorick is the leftmost joker — otherwise Brainstorm reads something else.

Run-length plan

For Yorick to peak, the run needs to last. Things that pair:

  • Plasma Deck (balanced chips × mult into total) extends usefulness of Yorick's mult contribution at high chip counts.
  • Mid-stake difficulties (Black/Blue Stake) rather than Gold/Plasma where boss pressure shortens runs.
  • Stuntman + Mime + held-card builds that use fewer cards per played hand, leaving more headroom for discards.

When to take, when to skip

Take Yorick:

  • Early hit from The Soul (or via Perkeo Negative copy). 8 antes of compounding discards is significant.
  • You already have +discard jokers or are running a discard-heavy archetype.
  • You have Blueprint or Brainstorm already in play.

Skip Yorick:

  • Ante 6+ with no Blueprint and a low-discard build — you won't bank enough discards before the run ends.
  • Hand-played builds (no discard pressure, Throwback / skip-heavy plans) — Yorick rusts.
  • You're at the cap of joker slots and Yorick's current mult is below the next-best joker.

Related Jokers

Same rarity or category as Yorick.

Test Yorick in the Score Calculator

Drop Yorick into a slot, pick a hand and see chips × mult update in real time.

Open Calculator